Ea Patent Could Address Input Delay Advantages In Online Games
Given that the host’s inputs do not need to be sent and received to a remote server in order to be processed, they’re often able to respond much more quickly than other players. It’s for this reason that many gamers prefer to play on dedicated servers, though the higher cost of doing so often leads developers to go down the peer-to-peer route instead. Thankfully, some have at least tried to come up with ways to minimize the host’s advantage, as evidenced by a recently-published patent from EA....