Nonetheless, ESPN NFL 2K5 fans have consistently complained about the run-blocking physics and AI, or lack thereof, in the Madden NFL series, including Madden NFL 10. EA Sports is not ignoring these cries and appears to be targeting these disenchanted gamers with its next iteration of the series. On the Madden NFL 11 blog, Mike Scantlebury, a gameplay designer for Electronic Arts Tiburon, debuted the “totally new” run-blocking AI for Madden NFL 11 and explained what football fans can expect:

OK, that’s all fine and good, but does it actually make a difference in-game? Check out the below Madden NFL 11 videos showing some of football’s basic run plays.

The footage in these videos is certainly encouraging, but I’d be curious to see the blocking when the right defensive call is made. I do find it interesting that these clips are being released on the eve of Backbreaker’s debut, but I’m the cynical sort. But don’t get me wrong…I’m not complaining. Competition is good, people!

In any case, it’s nice to see that EA Sports is looking to raise the bar over last year’s version and not just release a roster update of Madden 10.

Well NFL fanatics, what do you think? Did the boys at Electronic Arts Tiburon get it right this time? I know you are vocal types, so let us know!

Madden NFL 11 looks to dominate the competition on August 10, 2010, for the Xbox 360, PlayStation 3, and Nintendo Wii.

Source: Madden 11 Blog